﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PresenceChamber
{
    public class Table : Process_Objects.Furniture
    {
        public bool TableCloth
        {
            get { return _TableCloth; }
            set { _TableCloth = value; }
        }
        public bool MetallFasteners
        {
            get { return _MetallFasteners; }
            set { _MetallFasteners = value; }
        }
        public bool Transparent
        {
            get { return _Transparent; }
            set { _Transparent = value; }
        }
        public bool RoundedLegs
        {
            get { return _RoundedLegs; }
            set { _RoundedLegs = value; }
        }
        public bool Disassembleble
        {
            get { return _Disassembleble; }
            set { _Disassembleble = value; }
        }
        public bool IsRound
        {
            get { return _IsRound; }
            set { _IsRound = value; }
        }
        public byte NumberOfLegs
        {
            get { return _NumberOfLegs; }
            set { _NumberOfLegs = value; }
        }
       
        public void MoveApart()
        {
        }
        public void StayInACorner()
        {
        }
        public void Disassemble()
        {
        }

        private bool _TableCloth;
        private bool _MetallFasteners;
        private bool _Transparent;
        private bool _RoundedLegs;
        private bool _Disassembleble;
        private bool _IsRound;
        private byte _NumberOfLegs;
    }
}
